Shae Vizla and Nico Okarr Compaions Return
03-31-2018, 06:52 PM | Posted by: Admin

Bioware Quote:
The world of Star Wars™: The Old Republic™ is full of surprises. Today, we are announcing ‘Subscriber Rewards’ coming April 3, 2018. In a galaxy characterized by combat and treacherous betrayals, it is important to celebrate alliances. Nothing is more important than our relationship with each other and our loyal companions. In honor of the alliances we all create with our companions, all our premium players will receive the legendary Mandalorian leader, Shae Vizla and the infamous smuggler, Nico Okarr join your team of companions.
  • These iconic Companions will join your team, if you have a premium status on April 3, 2018 at 12:01AM PT.
  • All active Premium Players as of April 3, 2018 at 12:01AM PDT//8:01AM GMT will receive the companions, Nico Okarr and Shae Vizla on/by April 5, 2018 by 11:59PM PDT//7:59AM GMT.
  • You can claim your new companions beginning April 5, 2018 via in-game email at 9:00AM PT.

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  Game Update 5.8 – COMMAND AUTHORITY
03-31-2018, 06:48 PM | Posted by: Admin

Bioware Quote:
The last and largest of the dangerous droid superweapons of Iokath has been unleashed! With no one remaining to reign in its terrifying power, Izax the Destroyer, is set to annihilate everything in its path – starting with your Alliance

There is only one way to stop Izax: gather your most powerful allies in a team of eight or sixteen fighters to take on this heroic challenge; defeat Izax’s superweapon “family” including Scyva, Mother of Sorrows; and then use every combat technique and battle resource at your command to overcome the final challenge as you face Izax himself!

The battle for control of the galaxy still rages and your guild or group can make its own bid for supremacy in the newly-expanded Conquest system! New objectives, improved rewards, and many other improvements have been made to ensure you and your guild emerge victorious.

Your challenge is strengthened by the enthusiastic return of cherished companions: Imperial Agents prepared to reunite with Vector Hyllus, Sith Inquisitors rejoin Ashara Zavros. Additionally, for those who sought to redeem Arcann, the former tyrannical ruler of the Eternal Empire, you will have the chance to take your relationship to a more romantic level… if you choose. The choice is yours as you take command in this latest game update, ‘Command Authority’.

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  Game Update 5.5.1
11-07-2017, 04:16 PM | Posted by: Admin

Bioware Quote:
Game Update 5.5.1

Highlights
  • United Forces is now live! With this update we’ve united players on five new servers, expanding your connection to our galactic-sized community. This allows players to discover new Guilds, new friends, and jump into multiplayer content more easily.
  • Login between 11/8 and 11/27 to earn the “Mini Mogul NM-1” mini-pet. This item will be delivered to all eligible players on 11/28.
  • Earn the merciless Darth Hexid Companion by completing three PvE activities in Group Finder or three PvP Warzone matches. Darth Hexid will be delivered to all eligible players on 11/28.
General
  • The default character slots per server has changed for all players:
    • Free to play: Now 4 characters per server (up from 2)
    • Preferred: Now 12 characters per server (up from 6)
    • Subscriber: Now 24 characters per server (up from 12)
  • All Legacy Family Trees have been reset.
  • The maximum amount of character slots a player can have via paid slot unlocks has been increased to 100 (up from 52)
  • If having multiple Legacies combined would cause a player’s Legacy Storage to become full, they may now access the Legacy Storage Overflow stash. This interface can have items removed from it, but no new items may be placed inside.
  • Players may now begin earning progress towards the “United Forces Group Recon” Achievement. This Achievement requires completing three PvE activities through Group Finder.
  • Players may now begin earning progress towards the “United Forces Warzone Recon” Achievement. This Achievement requires completing three Warzones matches.
  • Reminder: Please review the United Forces FAQ for any questions following today’s update.

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  United Forces Rewards
11-02-2017, 07:31 PM | Posted by: Admin

Bioware Quote:
Next week on November 8th, the Star Wars™: The Old Republic™ galaxy will be brought together in the United Forces update, allowing players to join together and battle to decide the fate of the galaxy like never before. In celebration of this momentous update to the game, players who join the excitement right from the beginning will be able to earn two very special rewards: the Mini Mogul NM-1 minipet, and Darth Hexid, a Sith companion who delights in crushing all opposition. Read on for more details about these rewards and how you can earn them!

Mini Mogul NM-1 Minipet

A miniaturized version of the battle walker employed by Supreme Mogul Karagga the Hutt in the infamous “Karagga’s Palace” Operation, the Mini Mogul NM-1 is the quintessential Hutt Cartel creation. Constructed of only the most lavish materials, built to follow its master without question or hesitation, and elegantly appointed with the latest fashionable accessories, this minipet is sure to draw the envy of less-fortunate galactic denizens everywhere you go. You can earn this minipet by simply logging in and joining the fun between November 8 - 27, 2017. Look for your minipet in your in-game mail on November 28th.

Darth Hexid Companion

Tormentor of the weak and bane of all who challenge her, Darth Hexid has earned a fearsome reputation in the many battles between the Sith Empire and the forces of Zakuul. Eager to face greater challenges and expand her infamy, Hexid seeks a partnership with someone who takes on the deadliest enemies the galaxy has to offer: the Alliance Commander. Fighting by your side, Hexid is sure to be a powerful asset… if you can condone her ruthless methods. Darth Hexid will join forces with players who complete three PvE or three PvP missions through Group Finder between November 8 - 27, 2017. Beginning November 28th, you can recruit Darth Hexid as part of a mission on the planet of Odessen once you complete the Knights of the Eternal Throne expansion story. If you’d like to battle with Hexid by your side immediately, you can unlock her as a companion at any time via your in-game mail. Doing so won’t prevent you from playing through her recruitment mission.

United Forces Update and Beyond

United Forces is just the beginning of the exciting activities coming to Star Wars: The Old Republic this fall. You can learn more about the update by checking out the United Forces blog and learn about the full range of awesome updates coming in the recently-released Fall Roadmap. Be sure not to miss out on these special rewards and join us in the galaxy far, far away when United Forces goes live on November 8, 2017!

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  5.6 Class Utility Changes, New Augments, More Character Slots
10-27-2017, 03:46 PM | Posted by: Admin

5.6 will introduce new augments to the game:

Artifact (item rating 230):

  • +67 Endurance
  • +19 Power
  • +97 Tertiary stat
Legendary (item rating 236):
  • +76 Endurance
  • +33 Power
  • +98 Tertiary stat

Full Class Utility changes with Developer Notes can be found on the Official Forums

Bioware Quote:
Sniper
The heal given to Ballistic Shield by Defensive Safeguards has been reduced from 3% to 1% of maximum health per second while under Ballistic Shield.

Virulence
Lethal Purpose now restores 1 energy each time a poison effect deals damage, instead of 2 energy each time a poison effect deals critical damage.

Operative
Lethality
Lethal Purpose now restores 1 energy each time a poison effect deals damage, instead of 2 energy each time a poison effect deals critical damage.

Medicine
Surgical Steadiness now grants Unshakable for 4 seconds of interrupt immunity whenever Exfiltrate is put on cooldown.

Mercenary
Trauma Regulators now heals for 4% per stack instead of 5% and stacks 10 times instead of 15.
The heal from Kolto Overload given by Kolto Surge can only heal the Mercenary up to 60% of their maximum health instead of 70%.
Trauma Regulators is a now a Heroic utility and Kolto Surge is now a Legendary utility.

Innovative Ordnance
Fusion Missile and Explosive Dart now spread both Incendiary Missile’s burn and Serrated Shot’s bleed effects.

Powertech
In addition to its other effects, the Hitman utility now reduces the damage taken from area of effect attacks by 30% for the Pyrotech and Advanced Prototype disciplines, and reduces the damage taken while stunned by 30% for the Shield Tech discipline.

Advanced Prototype
Stabilized Armor has been replaced by Prototype Armor, which increases damage reduction by 2% for 15 seconds each time you are dealt critical damage, stacking up to 3 times.

Sorcerer
Madness
Deathmark stacks are now only consumed by your own periodic damage, and only your periodic damage gains a damage benefit from your Deathmark.
Madness (the passive skill) now grants you a 10% armor bonus while your Resurgence is healing you.

Lightning
Convection now grants 5% damage reduction for Lightning Sorcerers while Deionized by anyone’s Static Barrier.

Assassin
The Formless Phantom utility has been redesigned and now reduces damage taken from area of effect attacks by 30% for the Deception and Hatred disciplines and reduces damage taken while stunned by 30% for the Darkness discipline.

Deception
Entropic Field no longer reduces damage taken from area of effect attacks by 30%.

Hatred
Deathmark stacks are now only consumed by your own periodic damage, and only your periodic damage gains a damage benefit from your Deathmark.

Juggernaut
Pooled Hatred now applies its full damage bonus to Shatter and Force Crush, and is no longer consumed prematurely by a damage tick from a Rage-costing ability that deals damage over time.
The Whiplash utility has been replaced by Hardened Defense, which reduces the damage taken from area of effect attacks by 60% for 15 seconds after Threatening Scream is used for the Vengeance and Rage disciplines, and reduces damage taken while stunned by 30% for the Immortal discipline.
The Thrown Gauntlet utility’s Intercede-improving effects have been moved to the Reckoning utility, and Thrown Gauntlet now additionally immobilizes any target hit by Saber Throw.

Vengeance
Deafening Defense no longer causes Threatening Scream to provide protection against area of effect attacks.

Marauder
Carnage
Ferocity is now stack-based with 2 stacks lasting 10 seconds, affecting Devastating Blast, Gore, Vicious Throw and Massacre, and consuming a stack each time they are used.

Gunslinger
The heal given to Scrambling Field by Shield Reserve has been reduced from 3% to 1% of maximum health per second while under Scrambling Field.

Dirty Fighting
Fighting Spirit now restores 1 energy each time a bleed effect deals damage, instead of 2 energy each time a bleed effect deals critical damage.

Scoundrel
Ruffian
Fighting Spirit now restores 1 energy each time a bleed effect deals damage, instead of 2 energy each time a bleed effect deals critical damage.

Sawbones
Smuggled Technology now grants Unshakable for 4 seconds of interrupt immunity whenever Scamper is put on cooldown.

Commando
Trauma Stabilizers now heals for 4% per stack instead of 5% and stacks 10 times instead of 15.
The heal from Adrenaline Rush given by Adrenal Surge can only heal the Commando up to 60% of their maximum health instead of 70%.
Trauma Stabilizers is a now a Heroic utility and Adrenal Surge is now a Legendary utility.

Assault Specialist
Plasma Grenade and Sticky Grenade now spread both Incendiary Round’s burn and Serrated Bolt’s bleed effects.

Vanguard
In addition to its other effects, the Frontline Defense utility now reduces the damage taken from area of effect attacks by 30% for the Plasmatech and Tactics disciplines, and reduces damage taken while stunned by 30% for the Shield Specialist discipline.

Tactics
Shock Absorbers has been replaced by Tactical Armor, which increases damage reduction by 2% for 15 seconds each time you are dealt critical damage, stacking up to 3 times.

Sage
Balance
Force Suppression stacks are now only consumed by your own periodic damage, and only your periodic damage gains a benefit from your Force Suppression.
Telekinetic Balance now grants you a 10% armor bonus while your Rejuvenate is healing you.

Telekinetics
Clamoring Force now grants 5% damage reduction for Telekinetics Sages while Force Imbalanced by anyone’s Force Armor.

Shadow
The Intangible Spirit utility has been redesigned and now reduces damage taken from area of effect attacks by 30% for the Infiltration and Serenity disciplines and reduces damage taken while stunned by 30% for the Kinetic Combat discipline.

Infiltration
Kinetic Field no longer reduces damage taken from area of effect attacks by 30%.

Serenity
Force Suppression stacks are now only consumed by your own periodic damage.

Guardian
Gather Strength now applies its full damage bonus to Plasma Brand and Force Exhaustion, and is no longer consumed prematurely by a damage tick from a Focus-costing ability that deals damage over time.
The Whiplash utility has been replaced by a new utility: Stalwart Defense, which reduces the damage taken from area of effect attacks by 60% for 15 seconds after Challenging Call is used for the Vigilance and Focus disciplines, and reduces damage taken while stunned by 30% for the Defense discipline.
The Jedi Warden utility’s Guardian Leap-improving effects have been moved to the Thwart utility, and Jedi Warden now additionally immobilizes any target hit by a Saber Throw.

Vigilance
Commanding Awe no longer causes Challenging Call to provide protection against area of effect attacks.

Sentinel
Combat
Precision is now stack-based with 2 stacks lasting 10 seconds, affecting Clashing Blast, Lance, Dispatch, and Blade Rush, and consuming a stack each time they are used.

Bioware Quote:
One of the questions that has come up regarding United Forces is character slots and what will be happening for everyone. After the update, it is possible that a player could have more characters than they have slots currently. For subscribers they will still be able to play all of their characters (even if they go over their slots) but they can’t make any new characters. We wanted to do our best to alleviate some of the issues for not only subscribers, but F2P and preferred status players as well. 

Here is what you can expect to see changed on November 8 alongside United Forces:
  • F2P players will have a default of 4 characters per server (up from 2)
  • Preferred players will have a default of 12 characters per server(up from 6)
  • Subscribers will have a default of 24 characters per server (up from 12)
  • The maximum character slots per server has been increased to 100 (up from 52)

These new slot numbers are separate from any character slots which you have purchased. For subs, we are basically adding 12 character slots per server to your account (by making the new default 24 instead of 12). Ex:
  • Today, you are a subscriber who has never bought any character slots, you have 12 character slots per server. After the update on 11/8 you will have 24 slots per server.
  • Today, you are a subscriber who has purchased 30 additional character slots, meaning you have 42 per server (12 default + 30 purchased). After the update you will have 54 (24 new default + 30 purchased slots)
This should give a bit of breathing room for players, especially if they played on more than one server which will be brought into a new server on 11/8.

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