Game Update 5.5.1
11-07-2017, 04:16 PM | Posted by: Admin

Bioware Quote:
Game Update 5.5.1

Highlights
  • United Forces is now live! With this update we’ve united players on five new servers, expanding your connection to our galactic-sized community. This allows players to discover new Guilds, new friends, and jump into multiplayer content more easily.
  • Login between 11/8 and 11/27 to earn the “Mini Mogul NM-1” mini-pet. This item will be delivered to all eligible players on 11/28.
  • Earn the merciless Darth Hexid Companion by completing three PvE activities in Group Finder or three PvP Warzone matches. Darth Hexid will be delivered to all eligible players on 11/28.
General
  • The default character slots per server has changed for all players:
    • Free to play: Now 4 characters per server (up from 2)
    • Preferred: Now 12 characters per server (up from 6)
    • Subscriber: Now 24 characters per server (up from 12)
  • All Legacy Family Trees have been reset.
  • The maximum amount of character slots a player can have via paid slot unlocks has been increased to 100 (up from 52)
  • If having multiple Legacies combined would cause a player’s Legacy Storage to become full, they may now access the Legacy Storage Overflow stash. This interface can have items removed from it, but no new items may be placed inside.
  • Players may now begin earning progress towards the “United Forces Group Recon” Achievement. This Achievement requires completing three PvE activities through Group Finder.
  • Players may now begin earning progress towards the “United Forces Warzone Recon” Achievement. This Achievement requires completing three Warzones matches.
  • Reminder: Please review the United Forces FAQ for any questions following today’s update.

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  United Forces Rewards
11-02-2017, 07:31 PM | Posted by: Admin

Bioware Quote:
Next week on November 8th, the Star Wars™: The Old Republic™ galaxy will be brought together in the United Forces update, allowing players to join together and battle to decide the fate of the galaxy like never before. In celebration of this momentous update to the game, players who join the excitement right from the beginning will be able to earn two very special rewards: the Mini Mogul NM-1 minipet, and Darth Hexid, a Sith companion who delights in crushing all opposition. Read on for more details about these rewards and how you can earn them!

Mini Mogul NM-1 Minipet

A miniaturized version of the battle walker employed by Supreme Mogul Karagga the Hutt in the infamous “Karagga’s Palace” Operation, the Mini Mogul NM-1 is the quintessential Hutt Cartel creation. Constructed of only the most lavish materials, built to follow its master without question or hesitation, and elegantly appointed with the latest fashionable accessories, this minipet is sure to draw the envy of less-fortunate galactic denizens everywhere you go. You can earn this minipet by simply logging in and joining the fun between November 8 - 27, 2017. Look for your minipet in your in-game mail on November 28th.

Darth Hexid Companion

Tormentor of the weak and bane of all who challenge her, Darth Hexid has earned a fearsome reputation in the many battles between the Sith Empire and the forces of Zakuul. Eager to face greater challenges and expand her infamy, Hexid seeks a partnership with someone who takes on the deadliest enemies the galaxy has to offer: the Alliance Commander. Fighting by your side, Hexid is sure to be a powerful asset… if you can condone her ruthless methods. Darth Hexid will join forces with players who complete three PvE or three PvP missions through Group Finder between November 8 - 27, 2017. Beginning November 28th, you can recruit Darth Hexid as part of a mission on the planet of Odessen once you complete the Knights of the Eternal Throne expansion story. If you’d like to battle with Hexid by your side immediately, you can unlock her as a companion at any time via your in-game mail. Doing so won’t prevent you from playing through her recruitment mission.

United Forces Update and Beyond

United Forces is just the beginning of the exciting activities coming to Star Wars: The Old Republic this fall. You can learn more about the update by checking out the United Forces blog and learn about the full range of awesome updates coming in the recently-released Fall Roadmap. Be sure not to miss out on these special rewards and join us in the galaxy far, far away when United Forces goes live on November 8, 2017!

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  5.6 Class Utility Changes, New Augments, More Character Slots
10-27-2017, 03:46 PM | Posted by: Admin

5.6 will introduce new augments to the game:

Artifact (item rating 230):

  • +67 Endurance
  • +19 Power
  • +97 Tertiary stat
Legendary (item rating 236):
  • +76 Endurance
  • +33 Power
  • +98 Tertiary stat

Full Class Utility changes with Developer Notes can be found on the Official Forums

Bioware Quote:
Sniper
The heal given to Ballistic Shield by Defensive Safeguards has been reduced from 3% to 1% of maximum health per second while under Ballistic Shield.

Virulence
Lethal Purpose now restores 1 energy each time a poison effect deals damage, instead of 2 energy each time a poison effect deals critical damage.

Operative
Lethality
Lethal Purpose now restores 1 energy each time a poison effect deals damage, instead of 2 energy each time a poison effect deals critical damage.

Medicine
Surgical Steadiness now grants Unshakable for 4 seconds of interrupt immunity whenever Exfiltrate is put on cooldown.

Mercenary
Trauma Regulators now heals for 4% per stack instead of 5% and stacks 10 times instead of 15.
The heal from Kolto Overload given by Kolto Surge can only heal the Mercenary up to 60% of their maximum health instead of 70%.
Trauma Regulators is a now a Heroic utility and Kolto Surge is now a Legendary utility.

Innovative Ordnance
Fusion Missile and Explosive Dart now spread both Incendiary Missile’s burn and Serrated Shot’s bleed effects.

Powertech
In addition to its other effects, the Hitman utility now reduces the damage taken from area of effect attacks by 30% for the Pyrotech and Advanced Prototype disciplines, and reduces the damage taken while stunned by 30% for the Shield Tech discipline.

Advanced Prototype
Stabilized Armor has been replaced by Prototype Armor, which increases damage reduction by 2% for 15 seconds each time you are dealt critical damage, stacking up to 3 times.

Sorcerer
Madness
Deathmark stacks are now only consumed by your own periodic damage, and only your periodic damage gains a damage benefit from your Deathmark.
Madness (the passive skill) now grants you a 10% armor bonus while your Resurgence is healing you.

Lightning
Convection now grants 5% damage reduction for Lightning Sorcerers while Deionized by anyone’s Static Barrier.

Assassin
The Formless Phantom utility has been redesigned and now reduces damage taken from area of effect attacks by 30% for the Deception and Hatred disciplines and reduces damage taken while stunned by 30% for the Darkness discipline.

Deception
Entropic Field no longer reduces damage taken from area of effect attacks by 30%.

Hatred
Deathmark stacks are now only consumed by your own periodic damage, and only your periodic damage gains a damage benefit from your Deathmark.

Juggernaut
Pooled Hatred now applies its full damage bonus to Shatter and Force Crush, and is no longer consumed prematurely by a damage tick from a Rage-costing ability that deals damage over time.
The Whiplash utility has been replaced by Hardened Defense, which reduces the damage taken from area of effect attacks by 60% for 15 seconds after Threatening Scream is used for the Vengeance and Rage disciplines, and reduces damage taken while stunned by 30% for the Immortal discipline.
The Thrown Gauntlet utility’s Intercede-improving effects have been moved to the Reckoning utility, and Thrown Gauntlet now additionally immobilizes any target hit by Saber Throw.

Vengeance
Deafening Defense no longer causes Threatening Scream to provide protection against area of effect attacks.

Marauder
Carnage
Ferocity is now stack-based with 2 stacks lasting 10 seconds, affecting Devastating Blast, Gore, Vicious Throw and Massacre, and consuming a stack each time they are used.

Gunslinger
The heal given to Scrambling Field by Shield Reserve has been reduced from 3% to 1% of maximum health per second while under Scrambling Field.

Dirty Fighting
Fighting Spirit now restores 1 energy each time a bleed effect deals damage, instead of 2 energy each time a bleed effect deals critical damage.

Scoundrel
Ruffian
Fighting Spirit now restores 1 energy each time a bleed effect deals damage, instead of 2 energy each time a bleed effect deals critical damage.

Sawbones
Smuggled Technology now grants Unshakable for 4 seconds of interrupt immunity whenever Scamper is put on cooldown.

Commando
Trauma Stabilizers now heals for 4% per stack instead of 5% and stacks 10 times instead of 15.
The heal from Adrenaline Rush given by Adrenal Surge can only heal the Commando up to 60% of their maximum health instead of 70%.
Trauma Stabilizers is a now a Heroic utility and Adrenal Surge is now a Legendary utility.

Assault Specialist
Plasma Grenade and Sticky Grenade now spread both Incendiary Round’s burn and Serrated Bolt’s bleed effects.

Vanguard
In addition to its other effects, the Frontline Defense utility now reduces the damage taken from area of effect attacks by 30% for the Plasmatech and Tactics disciplines, and reduces damage taken while stunned by 30% for the Shield Specialist discipline.

Tactics
Shock Absorbers has been replaced by Tactical Armor, which increases damage reduction by 2% for 15 seconds each time you are dealt critical damage, stacking up to 3 times.

Sage
Balance
Force Suppression stacks are now only consumed by your own periodic damage, and only your periodic damage gains a benefit from your Force Suppression.
Telekinetic Balance now grants you a 10% armor bonus while your Rejuvenate is healing you.

Telekinetics
Clamoring Force now grants 5% damage reduction for Telekinetics Sages while Force Imbalanced by anyone’s Force Armor.

Shadow
The Intangible Spirit utility has been redesigned and now reduces damage taken from area of effect attacks by 30% for the Infiltration and Serenity disciplines and reduces damage taken while stunned by 30% for the Kinetic Combat discipline.

Infiltration
Kinetic Field no longer reduces damage taken from area of effect attacks by 30%.

Serenity
Force Suppression stacks are now only consumed by your own periodic damage.

Guardian
Gather Strength now applies its full damage bonus to Plasma Brand and Force Exhaustion, and is no longer consumed prematurely by a damage tick from a Focus-costing ability that deals damage over time.
The Whiplash utility has been replaced by a new utility: Stalwart Defense, which reduces the damage taken from area of effect attacks by 60% for 15 seconds after Challenging Call is used for the Vigilance and Focus disciplines, and reduces damage taken while stunned by 30% for the Defense discipline.
The Jedi Warden utility’s Guardian Leap-improving effects have been moved to the Thwart utility, and Jedi Warden now additionally immobilizes any target hit by a Saber Throw.

Vigilance
Commanding Awe no longer causes Challenging Call to provide protection against area of effect attacks.

Sentinel
Combat
Precision is now stack-based with 2 stacks lasting 10 seconds, affecting Clashing Blast, Lance, Dispatch, and Blade Rush, and consuming a stack each time they are used.

Bioware Quote:
One of the questions that has come up regarding United Forces is character slots and what will be happening for everyone. After the update, it is possible that a player could have more characters than they have slots currently. For subscribers they will still be able to play all of their characters (even if they go over their slots) but they can’t make any new characters. We wanted to do our best to alleviate some of the issues for not only subscribers, but F2P and preferred status players as well. 

Here is what you can expect to see changed on November 8 alongside United Forces:
  • F2P players will have a default of 4 characters per server (up from 2)
  • Preferred players will have a default of 12 characters per server(up from 6)
  • Subscribers will have a default of 24 characters per server (up from 12)
  • The maximum character slots per server has been increased to 100 (up from 52)

These new slot numbers are separate from any character slots which you have purchased. For subs, we are basically adding 12 character slots per server to your account (by making the new default 24 instead of 12). Ex:
  • Today, you are a subscriber who has never bought any character slots, you have 12 character slots per server. After the update on 11/8 you will have 24 slots per server.
  • Today, you are a subscriber who has purchased 30 additional character slots, meaning you have 42 per server (12 default + 30 purchased). After the update you will have 54 (24 new default + 30 purchased slots)
This should give a bit of breathing room for players, especially if they played on more than one server which will be brought into a new server on 11/8.

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  Server Datacenter Move
10-26-2017, 04:02 PM | Posted by: Admin

Bioware Quote:
Hi all,

Today’s maintenance was part of the United Forces effort! 

We have completed the upgrade of the Game Servers along with all their supporting infrastructure in the Data Centers. We made a large investment of new hardware and software and one of our primary goals was to substantially reduce our footprint while improving our overall server capacity. During our evaluation of the new servers, we determined we could also combine our North American datacenters. That also occurred today and we have officially moved out of our West Coast location. Our testing showed no impact on the gameplay experience, but we expect some of you playing on formerly West Coast servers may see higher ping times. We’ll use the next two weeks to smooth out any kinks and resolve any performance issues encountered. 

You’ll see the same Servers today that you saw yesterday. They’re just running on new hardware and, some, in different locations. As announced previously the move to the five (5) new Servers will be on Wednesday, November 8, 2017. At that time all Game Servers and the SWTOR website will be down for up to 12 hours. We’ll let you know the actual start time a few days before.

Report any specific issues you encounter to Customer Service as we’ve established an escalation process for critical issues. Please be a bit patient with us over the coming weeks as we unite players from a variety of servers and try to make this a smooth and painless process for everyone. 

Cheers!

-Keith--

Bioware Quote:
Hey folks,

As many of you know, on Tuesday Keith explained that in preparation for United Forces we moved all current west coast servers into our Virginia data center. Here’s some of the key questions we have received about the North American datacenter change:

Why not communicate this ahead of time?
We made the decision to not communicate this information ahead of time because we wanted you to have the ability to immediately login and determine the impact to your gameplay experience. This meant we could quickly start gathering feedback on what you were seeing in-game (more on this in the next question). However, we have seen posts from players who made specific decisions based on location (such as character transfers) and we will be in touch with them to discuss. To ensure there is no confusion about this update in-game, we adjusted the server selection screen to reflect that all NA servers are on the east coast.

My ping has gone up since the change and it is affecting my gameplay, what options do I have?
Please continue to report it! As Keith mentioned in his forum post this is something we are actively tracking and working with our network partners to address where possible. We will be working through this especially over the next two weeks as we ramp up to United Forces. 

Could there be one data center in the Central US so that pings are more even for each coast?
Creating an entirely new datacenter is a daunting task, even above and beyond the substantial changes we have already made this year. This just isn’t something that was viable in the scope of the changes we made for United Forces.

Since all of NA is in one datacenter, shouldn’t we just have one server?
Moving all of NA together would create a very heavily populated server. This would introduce several challenges: 1) Players would likely experience queues accessing the server and 2) It would increase the chances for server instability and downtime. There are also a variety of other issues, but a key concern was combining all of North America would result in substantially more character name collisions. 

We hope this answers some of your questions and lets you know what’s going to happen over the next couple weeks. Please remember, on November 8th we will move all players to their new servers during an extended maintenance (currently looking like 12 hours). We are also discussing starting a few hours earlier than usual (e.g., 2 or 3am CT), but will let you know a few days beforehand.

Thanks everyone.

-eric

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  Season 7 Title Update
01-13-2017, 10:54 PM | Posted by: Admin

SWTOR Community Manager Eric Musco posted an update on the Season 7 Top Three titles on the official forums.

Bioware Quote:
Let’s talk about Season 7. We have just finished our full investigation of Season 7 and a few things have happened. All users who were found to be win-trading, hacking, botting, etc. have had their Season 7 ratings wiped out on all of their characters, they have been removed from the leaderboards, and appropriate ToS action has been levied against their account. With those actions being taken, we have gone ahead and sent the top 96 titles to the top performers of Season 7, so be sure to check your mailbox.

We wanted to explain a little bit about why this process delayed the Season 7 rewards. In past seasons we started to get a pretty good lock on how players were cheating. The "how" is important as it enables us to find those players quickly and consistently. Over time as players realize we can track how they are doing this, they change methods and we need to change with them. As we got towards the end of S7, between player reports and some suspicious things in our data, we could see that players were starting to dodge our ability to catch them. We then delayed the top 96 rewards specifically so that we could really deep dive into what was going on.

The “TLDR” of all of this is that through our investigation we were able to lock-on once again to how players are win-trading/cheating and how to identify them. We’ve eliminated them from the top 96 of Season 7 and we will continue to apply this knowledge into Season 8. Again I want to thank all of you for your continued reports of these players.

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